Concept Artist


Portfolio


Game/Published Work

A selection of companies and work I have done for video game specific work.

Willow’s Descent: Into the Under (LunaMothic)

Environment Art, Gameplay testing, and Title Graphic – Video game “Willow’s Descent: Into the Darkness”

Merlin: Son of Darkness (RPGMania VII: Lunar Magic Game Jam)

Character and Tarot Card Concepts/Designs for Game Jam – Video game “Merlin: Son of Darkness”

RPGMania VII: Lunar Magic Game Jam

All is Fair in Love and Thumb War (Global Game Jam)

Character Concepts/Designs for Game Jam – Video game “All is Fair in Love and Thumb War”

Global Game Jam

Truck Night In America AR (CrossTrainer Mixed Reality LLC – Contract w/History Channel)

Truck Night In America AR Decal Designs and Edits

CrossTrainer Mixed Reality LLC.

A+E Crime Scene AR App (Milkroom Entertainment/CrossTrainer Mixed Reality LLC)

A+E Crime Scene AR Trailer

Milkroom Entertainment/CrossTrainer Mixed Reality LLC.

Knightfall AR (Milkroom Entertainment/CrossTrainer Mixed Reality LLC – Contract w/History Channel)

Knightfall AR Gameplay Video

Milkroom Entertainment/CrossTrainer Mixed Reality LLC


Other/Client Work

Not game specific but client work for commissions and contracts with smaller independent groups and individuals

LunaMothic Games Main Logo
LunaMothic Games

Hearth Illustration for Griffon’s Saddlebag Homebrew Ditems Kickstarter book

Logo Designs

Themyscira Challenge online workout group

‘Founder’s Day’ Movie Villain Concepts
Mainframe Pictures

360* VR space designs, lighting & texturing
CrossTrainer Mixed Reality LLC.

Berks Neuropsychology Logo
Berks Neuropsychology

Ten Minutes to Midnight’ Movie Art, Concepts, and Storyboards

Mainframe Pictures


Test Footage for Personal YouTube Channel
Behind the Scenes Interview with Director and Lighting Designer
Role: Planned, Question Development, Filmed, Edited, Intro Sequence Design, Color Correction, Audio Editing, Closed Captions
Mat Cutting Demo with Art Professor
Role: Planned, Question Development, Filmed, Edited, Intro Sequence Design, Color Correction, Audio Editing, Closed Captions

Steven’s Story

I’ve been drawing for as long as I can remember. Growing up immersed in video games, fantasy worlds, and the behind-the-scenes magic of films like The Lord of the Rings and Star Wars, I became fascinated with the process of visual development. Concept art books, making-of documentaries, and game development features fueled a passion that would eventually become a career in art and game development.

I earned my bachelor’s degree in digital media and Studio Art from Albright College in 2016. Shortly after graduation, I began working with independent game developer Kris Jackson and Milkroom Studios (later CrossTrainer Mixed Reality LLC), contributing concept art, UI design, 3D asset creation, environment development, and lighting for several augmented and virtual reality projects, including A+E Crime Scene AR, Truck Night in America AR, and Knightfall AR. These experiences provided a strong foundation in collaborative game development and visual storytelling.

Over the years, I’ve continued expanding my experience within the games industry. I joined Bright Harbor Studios as a volunteer Concept Artist and was later promoted to Lead Concept Artist, helping guide visual development efforts and collaborating closely with fellow artists and developers. I also contributed concept art and visual development work for Willow’s Descent: Into the Under, an indie platformer developed by LunaMothic Games.

Alongside my game development work, I’ve built a career in arts administration and community engagement. After spending five years managing the art-house film theatre at GoggleWorks Center for the Arts in Reading, Pennsylvania, I joined Albright College as Assistant Director of the Center for the Arts in 2021. Since then, I have been promoted to Director of Retail and Box Office Operations, overseeing audience engagement, event operations, and retail initiatives while continuing to collaborate with students, faculty, and artists across disciplines including visual art, theatre, music, and fashion.

Outside of my professional roles, I maintain an active studio practice focused on concept design, illustration, painting, and freelance commissions. Whether developing worlds for games, creating artwork for clients, or supporting creative communities, I am driven by a passion for storytelling, imagination, and bringing ideas to life.

When I’m away from the studio, you’ll usually find me hiking, camping, exploring new places on road trips, or playing competitive recreational volleyball.

Want to learn more or discuss a project? Feel free to get in touch.


Contact Me